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#X obj 375 116 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
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#X msg 221 148 loop \$1;
#X obj 222 126 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 1
1;
#X msg 249 95 open \$1;
#X obj 248 71 openpanel;
#X obj 249 45 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
-1;
#X msg 338 114 stop;
#X obj 355 147 metro 70;
#X obj 488 158 pdp_v4l;
#X obj 497 127 metro 70;
#X obj 542 93 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
-1;
#X msg 499 94 stop;
#X msg 584 125 open /dev/video;
#X obj 350 179 pdp_yqt;
#X obj 488 441 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0
1;
#X obj 488 493 pdp_control;
#X msg 488 466 thread \$1;
#X floatatom 488 554 5 0 0 0 - - -;
#X obj 488 525 route pdp_drop;
#X floatatom 345 279 5 0 0 0 - - -;
#X text 345 261 X Offset;
#X floatatom 403 279 5 0 0 0 - - -;
#X text 403 261 Y Offset;
#X obj 64 301 openpanel;
#X obj 64 274 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X text 86 569 pdp_imgloader : load an image and blend it with a video
;
#X text 86 585 written by Yves Degoyon ( ydegoyon@free.fr );
#X obj 191 438 pdp_xv;
#X msg 66 363 clear;
#X msg 64 325 load \$1 64 32;
#X text 27 241 load <name> <x offset> <y offset>;
#X text 28 228 Load an image ( types supported by imlib2 );
#X obj 469 279 hsl 128 15 0 1 0 0 empty empty empty -2 -6 0 8 -262144
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#X text 468 262 Blending factor;
#X text 491 364 Unhide <index>;
#X text 439 340 Hide <x1> <y1> <x2> <y2> <x3> <y3>;
#X text 439 329 Hide a triangular zone :;
#X text 491 353 Unhide a triangular zone :;
#X obj 191 401 pdp_imgloader;
#X msg 420 313 hide 0 23 250 25 67 235;
#X text 438 399 Same as hide but with percentages;
#X msg 418 358 unhide 1;
#X msg 419 384 rawhide 0 0.823 0.15 0.234 0.892 0.678;
#X obj 191 467 route press;
#X obj 191 489 handle-clicks;
#X obj 191 513 route 0;
#X obj 192 536 s rawhide;
#X obj 200 316 r rawhide;
#X msg 277 438 cursor 1;
#X connect 0 0 7 0;
#X connect 1 0 13 0;
#X connect 2 0 1 0;
#X connect 3 0 13 0;
#X connect 4 0 3 0;
#X connect 5 0 4 0;
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#X connect 9 0 8 0;
#X connect 10 0 9 0;
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#X connect 12 0 8 0;
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